/*
 ============================================================================
 @file       : Application.h
 @author     : Jonathan MERCIER
 @date       : 31 janv. 2010
 @version    : 0.1
 
 @section LICENSE
 Copyright   : GPL v3+
 (c)Jonathan MERCIER (read doc for more information)
 Copyright (C) Author: Jonathan MERCIER 2010

 This program is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with this program.  If not, see <http://www.gnu.org/licenses/>.

  
 @section DESCRIPTION
 Description :  
 ============================================================================
 */

#ifndef		GAME_H_
#define		GAME_H_

#include <omp.h>
#include <vector>
#include "engine/Engine.h"

/**
 * @class Application
 * @brief The main object
 */
class Application
{
private:
	/**
	 * @var std::vector< engine::Engine* > modulesList
	 * List of module loaded
	 */
	std::vector< engine::Engine* >	modulesList;
public:
	/**
	 * Constructor Application
	 */
	Application ();
	/**
	 * Constructor Application
	 * @param  network (engine::Engine*)
	 * @param  game (engine::Engine*)
	 * @param  graphics (engine::Engine*)
	 * @param  sound (engine::Engine*)
	 */
	Application (engine::Engine*, engine::Engine*, engine::Engine*, engine::Engine*);
	/**
	 * Constructor Application
	 * @param  network (engine::Engine*)
	 * @param  game (engine::Engine*)
	 */
	Application (engine::Engine*, engine::Engine*);
	/**
	 * Destructor Application
	 */
	virtual	~Application ();
	/**
	 * @fn void run ()
	 * @brief
	 */
	void run();

};

#endif /* GAME_H_ */
